The voice of a generation
This is the review crew pick of my heart.
Is this any different from the last time you uploaded it?
The more observant among men will undoubtedly take notice of the differences.
The gameplay mechanics aren't a bad start, but I found the movement being controlled by shooting to be annoying. I'd really recommend switching to WASD or arrow keys instead. I'd also say the water blast needs to be a little better to be worth using. Other than those, just tighten up what you already have, start off with a smaller level and then have the player advance to harder and harder levels and you've got yourself a pretty good game.
Hello, thank you for your comment! I did play around with WASD controls while testing the game, however it really messed with how each gun felt and made the experience feel more flat. But, with all these comments I feel like I should have found a middle ground of some sort with WASD. I will greatly consider what I can do to make controls more friendly in the future! Also thanks for the tip on making smaller levels for the easier modes, that didn't occur to me for some reason.
Very cool concept and good execution, and I'd definitely recommend continuing this into a bigger game.
-Work on the collisions a little, because getting your corner stuck on a wall can be a little annoying.
-When you die, the bullets stay where they were when you died, which can be especially bad if you died in a really rough spot. Maybe respawn with any bullets you'd already collected (minus any you'd put in the holders).
-I think I broke the game a little while I was in the last level by getting killed by two of the green enemies at the same time. I respawned as two players.
-If you die while pulling a bullet toward you, it will continue going in that direction, which can make it end up in a far away dangerous corner.
Awesome, you found some issues that I hadn't noticed before. I was aware of the collision stuff, but hadn't thought much about your other points. Never ran into the two players bug before, lol. I'll certainly be tuning things if I continue on with this one. Thanks for the feedback!
I like the basic ideas and that you can combine the 3 different moves in various ways. Here are some recommendations:
-Ramp up the difficulty/number of enemies more slowly
-Have projectile based enemies spread their shots at least some of the time instead of always aiming directly at you (look at other bullet hell games)
-Consider moving with the arrow keys instead of mouse
-Potential penalty for letting enemies reach the bottom of the screen (although this could just be handled by having a score and not getting as many points for not killing them
-Non enemy obstacles to avoid
-Items to pick up (power refill, health refill, bomb, life, etc)
Thank you for your comment. It's really helpful.
Indeed, The game lacks many things, I just add random simple things since I don't have a clear scope at first (my bad). The goal was to understand for C3 works so I get lost in little details. I feel sorry to submit a game this bad, but since I did it, I thought i should submit it.
An artistic triumph.
Good stuff, Oney. Real good stuff.
Good, as usual
Another psyguy remix for me to favorite.
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